π Meta Impact
π Agent Changes
NERF
Jett β Tailwind (C)
- Cooldown between charges increased: 0.5s β 1.0s
- This prevents instant double-dash engages that defenders couldn't react to
ADJUST
Chamber β Headhunter (Q)
- Body shot damage: 55 β 45
- Headshot damage unchanged (159)
- This makes Chamber slightly less threatening at close range without Operator
BUFF
Reyna β Leer (C)
- Leer cooldown: 40s β 35s
- Leer now debuffs enemies (reveals position through walls for 2s after looking at it)
BUFF
Yoru β Gatecrash (E) & Dimensional Drift (X)
- Gatecrash activation time: 1.5s β 1.0s
- Ultimate cost: 7 points β 6 points
- Yoru is now a more viable duelist for aggressive playmakers
π« Weapon Changes
ADJUST
Operator
- Price: 4500 β 4700
- Slight price increase to reduce every-round Operator buys
BUFF
Bulldog (Ghost)
- Price: 1250 β 1100
- Body damage: 35 β 38
- Burst fire mode is now more viable for close-range fights
πΊοΈ Map Changes
ADJUST
Ascent
- A Main boxes adjusted β attackers have slightly less cover when pushing
- B Market entrance widened by 0.5m β easier for attackers to enter
ADJUST
Fracture
- Mid top area slightly opened up β easier to clear angles
- This should reduce defender advantage in mid control
π Pro Play Impact
What to Expect in Pro Play
Jett pick rate will drop slightly β pros may switch to Reyna or Yoru as primary duelist.
Chamber will still be played but may be paired with a second duelist more often.
Map strategies will adapt β Ascent A Main pushes may use utility differently with the new geometry.
Economy changes β Operator price increase means more penalty for losing it. Expect harder buys and more save rounds.